Sunday, March 4, 2012

Reward Schedules in 3D GameLab

I envision 3DGameLab having a probability system similar to World of Warcraft. Students will show increased motivation and perseverance to repeat certain tasks - math problems, identifying predicates, etc. if there is a high chance to earn common rewards, and a small chance to get more prestigious rewards.

A simple interface would be for the quest designer to choose from a menu the "number of sides on dice" option that dictates how often the reward "drops" when successfully completed.

Can’t wait to see a rare drop like an ultra-rare  “Auto A+ Test”. It should be “bind on character”.

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