Friday, October 14, 2011

Gamification in the classroom

It doesn't take a complete game-based curriculum platform like Boise State University's GameLab to integrate what game designers have already discovered as an efficient set of game-like learning methods. In most any classroom, a teacher could try this strategy:

If you have a limited resource, such as computers or mobile devices, try creating a group of 4 quests that once completed, earns the student a new "title". Place the new title either by their name on a display board. Those students with the title earn a bonus such as more time with a resource, or are the only ones permitted to use a special item during class time.

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