tag:blogger.com,1999:blog-5647643106063312354.post4159233067075567207..comments2023-05-04T04:21:41.094-07:00Comments on From the Suter Tech Lab: Design Video Games Without Learning CodeMr. Suterhttp://www.blogger.com/profile/02179691243868829825noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5647643106063312354.post-16482948933171065732012-09-30T10:07:29.563-07:002012-09-30T10:07:29.563-07:00Hello Mr. Suter! I was happy to see your post abo...Hello Mr. Suter! I was happy to see your post about the tools you use for Video Game Design and Development. I'm right there with you. Game Maker is without question my favorite teaching tool thanks to the easy entry yet incredible potential for growth based on the users's interest and aptitude. I use Gamestar Mechanic as part of our 7th grade computer cycle curriculum and as a part of my bonus achievement system with my 8th grade and online high school game design and development elective. We also use Storytelling Alice with our 7th graders. I think it is a great tool for introducing digital storytelling and programming. <br /><br />Over the years i have dabbled with Scratch and Kodu but have yet to warm up to either of them too much. I see great potential with Scratch and maybe it is where I would shoot to start elementary students with. Kodu has such great potential, but I can't quite get excited about it :( <br /><br />Have you played with StencylWorks or Game Salad? They both look promising as well. I just need the time to really dig in.<br /><br />We really might need to collaborate in terms of developing a scalabale comprehensive game design and development curriculum. One of my goals for sure.<br /><br />SteveGames and Learninghttps://www.blogger.com/profile/10525760825218991948noreply@blogger.com